Flight Rising Wiki
Region Wind

Here exists a peaceful highland of steppes and fields, the terrain itself swaying to the tune of the endless plumes and currents of warm wind that caress the region. It is a world of rushed merriment, as dragons dive through and curl around gigantic clouds, racing one another through pockets of swirling cool air. The messages of the world all pass through this plateau, with each dragon traveling somewhere, and for some reason, guided only by the direction of the wind and a sense of exploration.

Region Information[]

The breezy calming eastland, maintained by the Windsinger and his children.

Zone Element: Wind

Reigning God: The Windsinger

Native Breeds: Skydancers and Spirals

Native Beastclans: Harpies, Longnecks, Talonok

Subregions[]

Zephyr Steppes[]

Zephyr Steppes

The most peaceful place in all the world. Fledgling clans and families nestle within the bushes that line each grassy steppe, and calming breezes coax hatchlings to learn to fly much earlier in their life than other dragons. These plots of terrain physically embody the first chapters of each dragon's rite to become closer to the sky.

Gale Sanctum[]

Gale Sanctum

An ancient magical apparatus built to monitor the ley energies flowing throughout the Windswept Plateau. The Gale Sanctum provides invaluable analysis on the strength of latent wind magic and relays it directly to the Oculus of the Eleven, where it is monitored and researched by skilled magisters and scholars.

Reedcleft Ascent[]

Reedcleft Ascent

The bridging test of wind dragon's aptitude towards adulthood is the Ascent, a series of reed-covered cliffs through which the strongest of the region's air currents pass. Each pillar is higher than the one before it, creating the illusion of a fractured slope. These stairs are separated by open air, and rushing rapids can be seen far, far below.

Millmeadows[]

Millmeadows

The ever-turning windmills that dot this landscape have multiple purposes. From grinding to sawing to irrigation, the traditionally laidback dragons of wind earn their keep on these farms—with a little help from the gusts, of course. Most impressive are the windmills' unique magical ability to efficiently recycle their source of power. Not only do they benefit from wind, they also help contribute to it!

The Twisting Crescendo[]

Twisting Crescendo

The final trial of the Windsinger's children is a powerful vortex on the western shore. This great storm has raged for thousands of years, and is said to be the residual effect of an ancient time in which the gods of air and ice quarreled. Torrents of angry air pull clouds in an aggressive spiral, and even the most adept wind dragons avoid the eye, a place from which many rarely return.

Singer's Brook[]

Singer's Brook

Nestled in a low pocket of coastline beneath towering cliffs, Singer's Brook is a place of tranquil stillness in an eternal storm. The contrast is clear when one visits the area; the howls and gusts fall away, replaced with the serene calls of birds and the babbling of streams that meander between the rocks and trees .

The Cloudsong[]

Cloudsong

A floating array of kites and platforms, crafted and maintained by the oldest clans in the region. Of the set, the largest kite resembles the Windsinger himself, his laughing visage constructed out of leather bladders and sturdy paper sails. Reed balconies and walkways connect each disc to the next, creating a giant slithering community in the sky.

Aergate[]

Aergate

Spurred to action after the Twisting Crescendo temporarily halted its eternal churn, wind dragons revitalized this once ruined temple to its former glory. Beyond its role as a bustling city, Aergate played a pivotal role while the region was devoid of its signature gusts and zephyrs. The magically-rotating ring apparatuses provided dragons with a path to higher currents, allowing crucial couriers and travelers the needed boost to traverse the plateau during a time of crisis.